Orions: Legend of Wizards Strategy & Guides


Avenger's
Turn 1
Avenger is now ready to summon his first card in this fight. He only have one low-level creature which generates elements - it is Nixie. It gives 1 Water every turn, and also can exchange 1 Fire to 1 Water, if you use casting ability.
Usually, it doesn't matter which slot you choose to summon first, so Avenger just used the first. He then pressed cast and exchanged 1 Fire to Water:
Zealot's Turn 1
Zealot studied his deck and decided to quickly get rid of Nixie. Centaur doesn't have summon sickness (he attacks the same turn he was summoned). Another good thing is this - his attack is 5, and Nixie's health is 10, so he can kill it in just two turns.
Centaur cannot use casting ability, because it requires 1 Earth, which Zealot doesn't have. So he just skips his turn.
Avenger's Turn 2
Looks like avenger wants to mark his time. He summons another Nixie, and uses Casting for both Nixies he has.

Zealot's Turn 2
Zealot uses Centaur's casting, which deals 3 damage to enemy player - very useful ability. He will use it later as much as he can. But then he studies his deck and cannot find anything useful.

He discovers he need only 1 Death before he can summon Darklord, so he desides to wait and just skips his turn.
Avenger's Turn 3
He summons Banshee, which instantly deals 8 damage to Zealot. Not a great move, looks like he's preparing something.

Zealot's Turn 3
Finally he can summon a Darklord, which is extremely useful card - one of the most useful in a game, if used properly. It heals itself and heals owner, which is just great.

Avenger's Turn 4
Avenger is really concentrated on hiting enemy player. He summoned Fairy, which forces enemy creature to attack his owner.
And he uses it. Zealot's health is in danger - he only has 34 now.

Zealot's Turn 4
Zealot found a great way to counter Avenger's try. Magic healer will absorb damage directed to him, so he's now quite protected.

Avenger's Turn 5
Avenger discovers he can lose Banshee next turn, since it only has 2 health left. He uses Restructure spell, which heals his troops for 6.
Notice that fairy is healed, too - even though it had full health. This is
because Restructure also increases maximum health a creature can have.

Zealot's Turn 5
Avenger's healing trick won't work - Zealot summons Red Drake, which deals damage to enemy creatures at the moment he's summoned.
So, the Bansee dies.

Avenger's Turn 6
He's smart, too. He has fire spikes, which helps him to finish with the
Centaur. Too bad though, it deals 3 damage, while Magic Healer has 4 - so he survives.
He skips fairy's casting, and this is his big mistake, even though he
doesn't know it yet. The reason why he did so, is that even though this would kill magic healer, Zealot wouldn't suffer.

Zealot's Turn 6
Because Zealot still has Magic Healer, he can cast Purify Spell, which
requires the user to have at least one Life creature.
Purify heals Zealot's troops and damages Avengers. This was quite enough to get rid of all Avenger's creatures. Darklord also healed Zealot, so he has a lot of health now.

Avenger's Turn 6
Now this is what he was waiting for! He summons a Hydra, a highest level in the game. A very powerful one - he will attack three slots at once. This should be quite brutal.

Zealot's Turn 7
He spent a lot of elements, and doesn't have anything good to summon now. He ispects Water, but there's nothing useful. So he summons manticore, which is not quite useful in this case, but still a good attacker.

Avenger's Turn 8
He's going with heavy artillery. A Unicorn, which is level 9 and has a lot of attack.
Zealot's Turn 8
Then again he doesn't have enough elements for anything extremely useful He inspects his Water, and there's nothing except Ice Guard - spells would be a waste here, because Unicorn heals Poison and reduces damage from other spells.

Avenger's Turn 9
Hydra is going to attack now, and everyone should feel PAIN. He adds to this by using fire spikes.

Zealot's Turn 9
Avenger destroyed Darklord, but he has too many empty gaps now. To increase effect, Zealot casts Steal Life, which steals extra 5 HP from Avenger.

Avenger's Turn 10
Health is critical!! But he has absolutely nothing to heal, and he blocks Manticore, just to live another round.

Zealot's Turn 10
He can do quite anything, because Avenger is almost dead now. He summons another Manticore.

Avenger's Turn 11
He has 2 Health now, and two gaps, so unless he heals or destroys enemies, he'll die next round. He can't do it, because he used most of his elements. Both Air and Earth can't help him yet.
So he just surrenders.
Zealot's Wins !